Posts labeled "performance"

2018-03-28

SVG, Canvas, WebGL? Visualization options for the web

Ever since we released our commercial graph drawing library for HTML5 and JavaScript/Typescript, we have been working hard to get the best possible performance that is available on the HTML5 platform: Our initial implementation six years ago only supported SVG, because we found it to be the most flexible, most widely available and easy to work with API for us and our customers, who are also developers. At that time (when Internet Explorer 9 was still in wide use), it already was the best performing technology, at least if you wanted to render high-quality, non-trivial, large-scale graphics.